![]() ![]() Those two words I like to utter a lot, and honestly there is a good reason for that. It opens the door to a lot of niche gamers that might not be interested in one or the other half of that style, and could be that bridge that unifies rather than dividing those camps. At least for me, and for most people I’ve played this with. And rather than feel like a game that tries and fails to cater to both crowds, this one swings and hits a home run. Yes, there is some of that in the game, but this is a satisfying blend of euro gaming and the thematic flavors of Ameri-style gaming. This is my kind of worker placement game, because it has some serious player interaction and it isn’t simple a points/efficiency race. The figure change, while not affecting any rules, took away one of the most disappointing aspects of the 1st edition game. Some might have preferred being able to win voters by blitzing the Influence and gathering as much of everything as possible, but this change allows the player who takes the time to know what is being voted on to get the edge in a close contest. It is hard to say which is the biggest change, but I suspect many will point to the first two as being essential changes. In a 2-player game, the 2nd Most Influence and 2nd Most Supporters voter cards are removed.If both have a mark (or neither do), the next tiebreaker is the higher Influence. The first tiebreaker for a voter is a player with a Mark on that voter.This replaces the 1st edition mage figures/bases/flags with new pawns that have badge rings which attach to the base of a mage.This fixes three things that really enhances the overall experience: Quick Take on the 2nd Edition Rules/Errata All other aspects of the game remain the same. Great Hall A and Dormitory are not able to be used. Each player begins with 7, instead of 5, mages that they draft from the start of the game. You have 9 room tiles, set in a 3×3 square. The designer keeps an updated Official Errata/Typo/FAQ thread on BGG. You’ll need to outwit the other candidates, use your spells at the right moment, and choose the correct apprentices to manage your plan.Īrgent: The Consortium is a European-style game that minimizes luck and focuses on player interaction and strong core mechanisms that allow new strategies to emerge each time you play. Only the one who is able to fulfill the most criteria will be claim the title of most influential mage in the World of Indines!Īrgent: The Consortium is a cutthroat worker-placement/engine-building game of manipulation and secrecy in which the criteria for victory are secret and the capabilities of your opponents are constantly changing. Gather your apprentices, ready your spellbook, and build your influence, while secretly discovering and competing over the votes of a limited Consortium of influential board members. ![]() The time has come for the selection of a new Chancellor at Argent University of Magic, and you are among the likely candidates for the job. The box states that it can play 2-5 players and has a 60-150 minute play time and a BGG weight rating of 3.82. Young drawers can give other players a clue based on what kind of things are on the card.Argent: The Consortium is a game designed by Trey Chambers and was published by Level 99 Games in 2015. To win, being clever is more important than being a good artist. The player who guesses correctly earns 1 point, with the drawer losing 1 point if no one guesses. In a round, each player takes a card, hides it behind a cardboard screen, and tries to draw another picture on transparent paper placed on top of that card, with the goal being that the drawer wants other players to guess what's on the card.Īfter finishing the drawing, the drawer shows only the transparent paper to others, and the other players have to guess what's missing on the transparent paper. ![]() What’s Missing? is a drawing game that contains 240 cards with line drawings, sorted by difficulty. ![]()
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